• frezik@midwest.social
    link
    fedilink
    arrow-up
    21
    ·
    2 months ago

    RAM helps with textures, not polygons.

    Which might be the actual difference between these two. N64 tended to use a lot of gouraud shading instead of textures; that means a solid color with some brightness changes to simulate lighting. It had plenty of graphical horsepower to make things round-ish otherwise.

    Laura Croft, on the other hand, has fully textured clothes, but the polygon count is limited.

    • Phuntis@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      ·
      2 months ago

      lara her names lara not laura why can americans not get her names lara

    • Cethin
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      Yeah, it looks like there’s one more quad or two more tris on the right if my count is right. It might be slightly more than that, but not much. (Though and increase from 6 tris to to 8 tris is fairly significant.) Tomb Raider levels are a lot more complex though I assume, so limiting polygons on a thing always on screen is more important.