Thing is, that’s how a lot of people treat games. They play them for a few days when they come out to extract the novelty of the new experience. They get annoyed that it isn’t as novel or new as when they were kids and experiencing it for the first time. Then they buy a new game. Rinse and repeat.
Games as a service just take advantage of that by promising that experience but in one convenient package: We’ll change the game every now and then to keep you interested instead of satisfied.
All that means is that in pursuit of being one of the astoundingly few games that, even with updates, will keep people playing for years, they designed a game that won’t be around in a few decades for you to revisit.
The end state of all live service games is to be thrown away.
Thing is, that’s how a lot of people treat games. They play them for a few days when they come out to extract the novelty of the new experience. They get annoyed that it isn’t as novel or new as when they were kids and experiencing it for the first time. Then they buy a new game. Rinse and repeat.
Games as a service just take advantage of that by promising that experience but in one convenient package: We’ll change the game every now and then to keep you interested instead of satisfied.
If a game is done well, it’ll stick with you. I’ve replayed Psychonauts so many times over the years, and I just finished another playthrough tonight.
All that means is that in pursuit of being one of the astoundingly few games that, even with updates, will keep people playing for years, they designed a game that won’t be around in a few decades for you to revisit.