After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • BURN@lemmy.world
    link
    fedilink
    English
    arrow-up
    100
    arrow-down
    2
    ·
    1 year ago

    To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.

    • Altima NEO
      link
      fedilink
      English
      arrow-up
      30
      arrow-down
      1
      ·
      1 year ago

      Same, wtf even is this? I thought it was a MCU movie or something?

      Armored Core and Baldur’s Gate taking up the limelight right now.

    • wick@lemm.ee
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.

    • Astroturfed@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      1 year ago

      Right? Looks half interesting, probably could of sold well enough with any level of marketing.