Patch 2 is around the corner. It features major performance improvements, many new tweaks & changes, and begins our journey incorporating feedback into Origin Character epilogues, among other major things. Details coming soon.

  • BertramDitore@lemmy.world
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    1 year ago

    Gooood. I honestly had to stop playing for a bit, everything started breaking once I got past Act 1. I feel like many of the decisions I made, which seemed normal at the time, broke the story’s continuity and interactions. I reached NPCs before I was supposed to, explored side quest locations before I knew there were quests there (fuck you and your parents, Oliver…), fast traveled when I shouldn’t have, etc. etc.

    And don’t get me started on Halsin…

    • jman269n@lemmynsfw.com
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      1 year ago

      I had a thing where I knocked out a quest important character and everyone started talking as if he was dead

      • Anamnesis@lemmy.world
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        1 year ago

        The knock out mechanic is frustrating because the game treats them as dead for most situations. It really should be reworked.

      • 🔍🦘🛎@lemmy.world
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        1 year ago

        Yup, failed a quest twice because we couldn’t help up a KO’d NPC. Healing, splashing water, pushing, long rest, nothing would get them up. In fact, they DIED after doing a long rest, when the condition says it’s cured by it.

      • BertramDitore@lemmy.world
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        1 year ago

        Yeah, I’m seeing stuff like that. I fast traveled at some point, and my journal immediately updated to tell me that Halsin had left for good and would no longer help me. But he was still chillin at camp…and that wasn’t the first or only problem I had with him.

        I might just start a fresh save after this patch drops.