• Dudewitbow
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    4 months ago

    the major advantage that fighting games have in person is yhat it basically requires you to respect one another else get kicked out of thr venue and potentially get banned in local events. The being together in person allows comradery, and which is one of the reasons why FGC is very LGBTQ+ friendly, while things terminally online gets the worst people.

    basically the level of anonymity and lack thereof of a good punishment for cheating is what holds online games back.

    • KuroiKaze@lemmy.world
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      4 months ago

      Well it used to be still pretty aggro in person, so anonymity wasn’t the only reason some people are assholes. Nobody was gonna get banned for anything short of destruction of equipment for the most part. That fgc is mostly gone but shows up every now and then.

      • Dudewitbow
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        4 months ago

        why would you think its gone lol, FGC interest tends to grow every year, especially during major release years.

        in fact it’s of the few communities where user demand is actually heard and met (e.g FreeMvC2 movement that spread during covid, gets a massive MvC collection announcement during the Switch Direct presentation this June.) Company relationships that have historically soured are back (Capcam and Marvel post MVCI, Capcom and SNK post SVC Chaos/CVS2 to thr point where Capcom introduces a guest character for the first time in mainline street fighter history. After previously lending Akuma for example in Tekken 7.

        if anything, Fighting games have gotten bigger, and evo entrants generally show it