• If you left at 3 or reach you dropped it at the peak depending on your opinion on which game that was.

    Although, 3 was also peak objectified Cortana.

    I don’t know if it’s even possible to recuperate space fascism inspired by islamophobia but it has a cool OST the game.

    The power of being the first console fps with a strong online component.

    • UlyssesT [he/him]@hexbear.net
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      1 month ago

      I was especially cursed because I didn’t like the controls of the very first Halo game; it felt too much like piloting a refrigerator with wheels and guns bolted onto it and the “space 9/11” angle of the plot was offputting even when it was new to me.

      I don’t say that to be a hipster; I say that to say it’s unfortunate that I didn’t get to enjoy Halo before its own enshittification for Halo enjoyers. doomer

      • Out of curiosity, was that on pc or Xbox? It was my first fps (both console and ever) so it’s always just been the default for me. In hindsight, I can totally see how a more fluid shooter would create that feeling in comparison (I took far too long to adjust to the RE tank controls, as a point of comparison).

        No hipster vibes detected, probably a gamer version of being absolved by history.

        • UlyssesT [he/him]@hexbear.net
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          1 month ago

          It was on Xbox when I played it. It was my roommate’s Xbox at the time.

          Yeah, I think after Doom and Quake, Halo’s controls felt that off to me.

          • Those games were fast. I get you on that. I do still like the way the interaction trinity worked in relation to controls (grenade, shoot, melee), but the more recent attempts at improving movement were much needed.

            There’s a reason the first attempt at a pro league had most people using alternative control schemes.