• MudMan@fedia.io
    link
    fedilink
    arrow-up
    11
    ·
    3 months ago

    You are vastly overestimating how good contracts for creative roles in the industry are, especially for a mid-sized studio of under 200 people. But even if that wasn’t the case, the guy isn’t quitting the company, he’s apparently stepping down as creative director and staying on in some other role, according to the article.

    • NuXCOM_90Percent
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      3 months ago

      Ah. Shame on me for not reading the article. Usually associate the director of a big game as high up enough in the studio that they still get good money.

      In that case… this is completely pointless and is just an attempt to avoid needing to figure out the right tone for the “This is the worst day of my life and I am so sad that I just fired a couple dozen people because of my business decisions” linkedin post that is usually associated with the mass layoffs. He isn’t even metaphorically falling on his sword. He is just washing his hands of it.

      • MudMan@fedia.io
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        3 months ago

        From the linked article:

        “Ryan deeply believed in that project and bringing players together through the joy in it,” said one former developer, who said he felt Ellis had poured a great deal of himself into the game, leading to a ton of stress. “Regardless of there being things that could have been done differently throughout development…he’s a good human, and full of heart.”

        Sources told Kotaku that Ellis was too emotional to speak at points during a post-launch studio-wide meeting after it had become clear that the game was bombing.