Just cant stop expanding my spaghetti’s

  • sc2pirate@lemmy.world
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    2 months ago

    Have you destroyed the hole factory yet?

    Also are you upgrading all belts or only upgrading them to deliver exactly the material amounts you need?

    You are welcome.

    • Rentlar@lemmy.ca
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      2 months ago

      My stages are:

      • Slow, inefficient and spaghetti factory but gets the job done, everything stuffed in a few boxes.
      • get output parts split randomly along belts to make the more complicated products
      • make a train, yay!
      • run out of power, aww…
      • bring out the spreadsheet, careful clocking and splitters to make “ideal” ratios of products to perfectly utilize maximum ore production
      • Get a healthy supply of smart splitters, use overflow and stop caring about perfect ratios.
      • retrieve products from “perfect” factories in spaghettified manner again to get the highest tier materials
      • remake the base with better ratios and better aesthetics.
      • sit back and realize you’ve spent 100 hours of your life on this, couldn’t be happier.
      • Taiatari@lemmynsfw.com
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        2 months ago

        I’ve got a similar set of stages but mine also include:

        Wondering if I should just restart at a new location, feeling intensifies when looking at the spagetti.

        Walking away looking for hard drives for three hours.

        Spending hours detailing a pipeline/belt system.

        Realising that the last extension of my factory wasn’t hooked to electricity/raw inputs, thus aggregating issues with previous stages.

      • Laurel Raven
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        2 months ago

        I highly recommend the Satisfactory Tools’ production planner, it makes it so much faster to figure out how much of what you need to achieve a particular result.

        It’s making going nuclear look actually reasonable, something I never managed to achieve in EA

    • Laurel Raven
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      2 months ago

      I mostly use belt speeds based on need myself, I find just going for top speed belts introduces potential issues with things not feeding correctly and overflows triggering prematurely… Besides, I find it more pleasing to see a line of slow build items moving to their destination than one at a time rocketing at ludicrous speed across the factory

      Though, if we could literally rocket propel items from one area to another, that would be a different story …