It's launch day detectives! Today marks our official transition out of early access and into, 1.0. I'm immensely pleased with what the team has put together over the last 8 years (!) Or so. You can view our 1.0 changelog here, which arrives as by far our biggest one yet. We can now also welcome console players to the fray on and PS5. What does this mean practically? We've finished making the content we wanted to include in the final game.
I really, really wanted to like this game. I love the look and feel of it so much but I just needed a clearer bit of hand holding to figure out what I was supposed to do. It’s so open ended and I could never really tell if I was on the right track. I love the idea of crawling through vents, interrogating people, sneaking about and putting together pieces of evidence but it was just too overwhelming for me. I wish there was a guide that just explained simply how you’re supposed to play but I haven’t found one yet.
I mean they have made it a bit more player friendly through the updates, theyve even added an auto-route that walks you to the place you set in your map. But you do have a point, though that’s what a lot of people love about the game, it’s just you, in a big city, grasping at straws and trying to figure things out any way you can
I thought that was the entire point of this game, which is the primary reason I buy games like this and Elden Ring/Dark Souls/Dwarf Fortress/ETC: I am a fucking grown adult and don’t need to be spoon-fed shit to me in a video game that was built as a sandbox, just shut up and let me break the shit you created in there and if I need to find help, the entire fucking internet already made content about how to solve it before the game was even released
But SoD is very much built around that sandbox style gameplay. Your guide is how you connect the evidence of whatever crime you are investigating.
That said: I think the tutorial is “a lot” but it is well worth doing at least a good chunk of it. They do a great job of teaching you the basic steps for how to investigate a murder and what to do next.
I really, really wanted to like this game. I love the look and feel of it so much but I just needed a clearer bit of hand holding to figure out what I was supposed to do. It’s so open ended and I could never really tell if I was on the right track. I love the idea of crawling through vents, interrogating people, sneaking about and putting together pieces of evidence but it was just too overwhelming for me. I wish there was a guide that just explained simply how you’re supposed to play but I haven’t found one yet.
I mean they have made it a bit more player friendly through the updates, theyve even added an auto-route that walks you to the place you set in your map. But you do have a point, though that’s what a lot of people love about the game, it’s just you, in a big city, grasping at straws and trying to figure things out any way you can
I thought that was the entire point of this game, which is the primary reason I buy games like this and Elden Ring/Dark Souls/Dwarf Fortress/ETC: I am a fucking grown adult and don’t need to be spoon-fed shit to me in a video game that was built as a sandbox, just shut up and let me break the shit you created in there and if I need to find help, the entire fucking internet already made content about how to solve it before the game was even released
Different people like different games.
But SoD is very much built around that sandbox style gameplay. Your guide is how you connect the evidence of whatever crime you are investigating.
That said: I think the tutorial is “a lot” but it is well worth doing at least a good chunk of it. They do a great job of teaching you the basic steps for how to investigate a murder and what to do next.