Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • SuperSaiyanSwagOP
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    7 hours ago

    So much this! It’s hard to argue against qol stuff, hard to explain why Dark Souls doesn’t need difficulty settings, new Zelda games degradation system is reasonable, RE games with no moving while shooting adds to the immersion, monsters in monster Hunter don’t need a health bar etc