Optimising the oil residue-creating part of my turbofuel factory. This isnt super advanced math but still.
Try not to accidentally become a competent process engineer
I blame factorio pyanodon’s mods for my life choice to become a chemical engineer. And no, i have not finished it, at some point i just realized that i need a degree in chemical engineering to fish that mod
One nice thing compared to Factorio is that the ratios in this are pretty approachable - I know some people go fucking crazy trying to be hyper optimized about power usage but, tbh, there’s a fuckton of power available unless you start power-slugging production buildings so the math has always felt manageable to me.
me when recycled rubber and recycled plastic balancing
Why don’t you just use a solver instead of doing linear programming with pencil and paper?
“yOu WoN’T aLwaYs haVe a CaLcUlator aROund.”
And other statements from the 90s
The solver didnt work for what i wanted to do /:
I think that suggestion about Matlab is silly, that’s so overkill.
But, in case you ever run out of graph paper, consider Desmos, I use it a lot because it’s simple:
Good suggestion (although that isnt my graph), i might use it next time
I think that suggestion about Matlab is silly, that’s so overkill.
right? use
calc-mode
like a self-respecting unix geek.
That when you get out python or Matlab, or if insanity beacons Fortran, or maybe even c++
ChatGPT, Gemini and alike are good in this. And before/still also WolframAlpha. They even display and explain the steps to you. You should still check if the results make sense, but my experience so far is very positive.
Same reason I still do mortar math on paper in games that actually have it matter. It’s more fun that way, and I can do it faster than going to a website and plugging it in.
So you don’t forget how to do it?