All I can say is; Oh dear.

The addictive optimization game adds even more methods of optimization to play with.

  • uniqueid198x@lemmy.dbzer0.com
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    10 months ago

    This new mechanic is going to add a ton of depth. I’m super excited.

    Also, even without quality mechnics at all, recyclers will itroduce a nice qol bump.

    • Anti-Antidote
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      10 months ago

      I was entirely skeptical of the concept at first and honestly had to check to make sure this wasn’t an April Fool’s post, but after getting through the article I think it’ll be a great addition to the game lol

      • uniqueid198x@lemmy.dbzer0.com
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        10 months ago

        What sells it for me is the mativation: end game you can use a calculoter to create the most efficient blueprint (or just watch nilaus). Hopefully this extends the time when you are designing a base rather than plopping prints

  • hascat@programming.dev
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    10 months ago

    I’m suspicious. WoW added quality to crafting recently and it kind of sucks. This looks like a much more thoughtful approach, but I’m still skeptical that it will actually be fun and not a headache.

    • GrayBackgroundMusic@lemm.ee
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      10 months ago

      Good analogy to WoW. I’m a pretty serious crafter and it’s only added headache. I don’t care for it there or here.

    • Ananace@lemmy.ananace.devOP
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      10 months ago

      It’s an interesting juxtaposition if nothing else, since WoW crafting has you going for quality over quantity at all times - since you don’t really do bulk crafting there, while Factorio has always been about quantity and optimizing crafts per second.

      I’m personally really interested to see how the addition of quality will affect factories going forward, going to be fun to see how people adapt buses and the like to handle it.

  • Drigo@sopuli.xyz
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    10 months ago

    Was a bit skeptical at first, but looks like they have thought this through and tested it plenty. Can’t wait to try it out.

    But I’m glad it’s not in the vanilla experience

    • m-p{3}@lemmy.ca
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      10 months ago

      It’s the same colors and naming used in Cyberpunk 2077 for item rarity as well.

    • Ctri@beehaw.org
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      10 months ago

      I feel at this point, those colours and names are essentially a cultural baseline - in the context of game item quality, to differ from them is rarer than to use them

  • vrighter@discuss.tchncs.de
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    10 months ago

    meh, so far 2 out of 3 announcements have been very underwhelming for me. I tried space exploration, didn’t like it. A simplified version of that is still just a simplified version of that. And this quality thing just serves to make shit unpredictable, which is a step backwards to me. I hate probabilistic recipes, and the main draw here is to make everything probabilistic

    So far I only liked the bot improvements. I feel quite disappointed so far, tbh

    • sushibowl@feddit.nl
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      10 months ago

      I think there’s a group of people who are just going to avoid quality completely and have entire factories running at normal quality only. Kinda similar to how some people don’t really do nuclear.

      If you don’t like the concept of going into space though maybe this expansion is not for you. I think the base game will get the bot upgrades for free anyways.

  • MiddledAgedGuy@beehaw.org
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    10 months ago

    Well now I have a hankering to play Factorio. There goes September, I guess!

    I think this looks fun. I’ll definitely try it out when the expansion comes out.