My GOD so many rocks on the way.

Space Boat v1 had 4 guns, and died immediately.

Space Boat v2 had 10 guns, and manged to barely get there by manually pausing thrust several times, then getting smashed in orbit by Fulgora’s drifting medium asteroids because it ran out of ammo.

Space Boat v3 has 28 guns protected by walls and a stockpile of ammo. It can get there and back again. Time will tell if it has production capabilities to survive parking in Fulgora orbit.

  • TaZ@lemmy.world
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    26 days ago

    I went to Gleba on a 10 turret platform with a two layer wall in front. Barely survived the trip, only to get smashed to pieces in orbit. I made it to the planet and I’m stranded there now.

    The kicker… My coal train on Nauvis got deadlocked immediately after, so my entire base is without power. I had a tank set up to be able to fix things, but without radar coverage that’s useless… Curious to see what state it’s in when I get back!

      • TaZ@lemmy.world
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        26 days ago

        With radar coverage yes, but my power is down so the radars are too!

        Next time I’ll put my tank in a special spot together with a radar, solar panels, accumulators and enough supplies to “build” my way back to the rest of the base.

        • Deestan@lemmy.worldOP
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          26 days ago

          Oh, right. I think you can still drive half blind with no radar, but if power managed to go out completely I guess it doesn’t matter if you can manually drive the train to the station. :)

          • TaZ@lemmy.world
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            26 days ago

            Yeah… Also, it won’t unload because the inserters need power. Or was a good lesson in failsafe design at least!

            What precautions did you take before leaving?

            • Deestan@lemmy.worldOP
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              26 days ago

              I was very anxious about that scenario, haha.

              I made sure the base ran entirely off a huge supply of nuclear power, that currently mined resouece patches still had a lot of fat on them, and cleaned biter based so that the perimeter wall wasn’t handling very heavy waves before leaving.

              • TaZ@lemmy.world
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                25 days ago

                I was the opposite! Eager to check the new content, and confident I could make fixes using the remote driving feature.

                But it’s fun in a new way; I’m the type of RPG player that finishes the game with all expensive potions still untouched in the inventory, everything meticulously minmaxed. I realized it makes me a very nervous player that doesn’t like risks, so this time I went with a role-playing approach, and it really pays off! When I’m not playing, I’m thinking of my poor engineer stranded on an alien planet, and how I’m going to bring him home again, possibly to a ravaged base…

            • jet@hackertalks.com
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              25 days ago

              Single solar panel with a radar not connected to the main power grid. Emergency visibility

        • Deestan@lemmy.worldOP
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          24 days ago

          I realized the cargo landing pad provides radar without power. A remote driven tank with roboport might be able to do some emergency maintenance.

    • Cethin
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      25 days ago

      Roboports apply radar coverage now, which is great. Does this include personal roboports? If you have a roboport in a tank, does it generate radar coverage?

      • TaZ@lemmy.world
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        25 days ago

        No, it does not. Interesting to note: either the rocket silo or landing pad generates radar coverage without power, it seems… I have them next to each other, and that part of my base is the only part with coverage right now.

        • Jayjader@jlai.lu
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          22 days ago

          In case you haven’t found out yet, it’s the landing pad. Better quality ones have a greater radar range/radius.

          • TaZ@lemmy.world
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            22 days ago

            Thanks for the heads up! I wonder why they did that. It would be nice to be able to restart the base (restore power) from the space platform, but I don’t really see how to do that.