A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Also, IIRC, NMS doesn’t have different gravities, right? Been a year or two since I properly played, but I don’t remember ever really jumping higher or being forced to the ground. That’s one of the sacrifices for seamless landing.
I don’t buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet’s atmosphere, is adjust the gravity value.
Source engine has allowed this forever, changing gravity on the fly. No reason it can’t be implemented in other engines.
Also, IIRC, NMS doesn’t have different gravities, right? Been a year or two since I properly played, but I don’t remember ever really jumping higher or being forced to the ground. That’s one of the sacrifices for seamless landing.
I don’t buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet’s atmosphere, is adjust the gravity value.
Source engine has allowed this forever, changing gravity on the fly. No reason it can’t be implemented in other engines.