A pretty funny / interesting article talking about completionism mixed with JRPGs.
I do have a bit of regret on this with my Metaphor play. Normally in my first run through one of Hashino’s games, I’m content with the possibility of leaving a social link or two unfinished so I’m not optimizing every last thing on my way through the calendar. Unfortunately, them being tied to the archetypes really bit me in the ass on this, because I always want to collect all the job class-type stuff in JRPGs.
I do wish I knew it would have been okay to take two days in a couple of the story dungeons.
I have this problem as well. Especially at Metapgor right now. I can’t finish the game without max all classes and social stats. While it’s a lot easier than in Persona, i don’t know when the game ends and how much time i get. So i try to finish a dugeon is the leadt amount of possible days, i’m able to archive. I once end up grinding on low lvl mobs, just to not lose a day.
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