Hackers have used new GodLoader malware exploiting the capabilities of the widely used Godot game engine to evade detection and infect over 17,000 systems in just three months.
@BrikoX Godot was not abused. What I understand:
What actually happened: Bad actors realized that they could use Godot to code Malware that is not detected by antivirus software. They create open source tools on Github (Cracks, Twitch manager for example, and 188 others), but that tool is a Malware coded in Godot that downloads and runs additional malicious software.
What could happen, but probably didn’t: Bad actors could change the data of a Godot game, turning it into malware.
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The Stargazers Ghost Network uses over 3,000 GitHub “ghost” accounts to create networks of hundreds of repositories that can be used to deliver malware (mainly information stealers like RedLine, Lumma Stealer, Rhadamanthys, RisePro, and Atlantida Stealer) and star, fork, and subscribe to these malicious repos to push them to GitHub’s trending section and increase their apparent legitimacy.