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- cross-posted to:
- [email protected]
Funny, mine already does. 🤷🏼♂️🤪
Dlss took a small mod but ultrawide did just work out if the box, no idea what the upgrades going to be.
21:9 worked out of the box, 32:9 didn’t. They’re adding 32:9 support.
Can’t get either mod to work. The game starts minimized and can’t be opened from there. It seems to run fine in the window preview but that’s it.
So a more official solution is welcomed.
Did you message the dev on the Nexus page? They’re usually quite responsive & helpful. 🤓🤙🏼
How a modern game could ship without an FOV slider and basic brightness controls is beyond my
compensationComprehension.This is the best summary I could come up with:
It’s part of a bunch of promises for updates to the game, including brightness and contrast controls, an FOV slider, 32:9 ultrawide monitor support, and even an eat button for food.
Bethesda is releasing a small hotfix today to fix some bugs in the game before it dives into feature requests.
“Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for,” says Bethesda in patch notes released today.
The promise of DLSS support comes after AMD made it clear to The Verge last month that there’s nothing stopping Bethesda from adding DLSS to Starfield as part of AMD’s “exclusive PC partner” status for Starfield.
Nvidia also rolled out a driver update yesterday to boost Starfield performance on its latest GPUs, after the experts at Digital Foundry found that Starfield is a “bizarrely worse experience” on Nvidia and Intel compared to AMD GPUs.
An FOV slider will also be available across both Xbox Series S / X and PC versions of the game, alongside brightness and contrast controls and a HDR calibration menu.
The original article contains 355 words, the summary contains 180 words. Saved 49%. I’m a bot and I’m open source!
How many loading screens will it add?