This is well deserved. When the game first launched I could tell something was off about it. It obviously had a dreadful launch.
I can’t remember how many years later I was in the mood for a space exploration and saw NMS had an update. I grabbed it for about £8. Since purchasing it seeing constant substantial updates has been amazing. Every time one comes out I think “Ok guys, you’ve redeemed yourselves, you’re allowed to stop now!”
I like to work on a £1 per hour with my games, I’ve played 85 hours (I know, rookie numbers compared to what some people have) and I’m really pleased with my purchase.
Seeing the pride they have in their game and the efforts they have gone to to make the game they wanted and the lessons Hello Games have learnt, it leaves me looking forward to Light No Fire.
You need to ditch the money/hour metric. It’s not as useful as it seems. There’s a big difference between an hour of enjoyment and an hour just getting to the next piece of content. Most open world games you’ll end up putting far more time into but get less enjoyment out of than a well put together smaller game. An hour of non-enjoyment is a negative in my opinion.
This may be controversial, especially in this thread, but NMS is mostly non-enjoyment for me. The amount of meaningful stuff I did in the game pales in comparison to the amount of just traversing and wasting time.
I respect the devs for the amount of work they’ve done improving the game, but it’s not the game for me. I know there are some others who actually enjoy the traveling, so it’s not wasted time for them, but not me.
Money/hour is a metric crested by big game publishers. First, it’s an easy metric to brag about and control, where quality is not. Second, it’s a lot harder for smaller studios to compete with. Enjoyment/hour is far more even and also what most people care about more, but it’s harder to measure.
This is well deserved. When the game first launched I could tell something was off about it. It obviously had a dreadful launch.
I can’t remember how many years later I was in the mood for a space exploration and saw NMS had an update. I grabbed it for about £8. Since purchasing it seeing constant substantial updates has been amazing. Every time one comes out I think “Ok guys, you’ve redeemed yourselves, you’re allowed to stop now!”
I like to work on a £1 per hour with my games, I’ve played 85 hours (I know, rookie numbers compared to what some people have) and I’m really pleased with my purchase.
Seeing the pride they have in their game and the efforts they have gone to to make the game they wanted and the lessons Hello Games have learnt, it leaves me looking forward to Light No Fire.
You need to ditch the money/hour metric. It’s not as useful as it seems. There’s a big difference between an hour of enjoyment and an hour just getting to the next piece of content. Most open world games you’ll end up putting far more time into but get less enjoyment out of than a well put together smaller game. An hour of non-enjoyment is a negative in my opinion.
This may be controversial, especially in this thread, but NMS is mostly non-enjoyment for me. The amount of meaningful stuff I did in the game pales in comparison to the amount of just traversing and wasting time.
I respect the devs for the amount of work they’ve done improving the game, but it’s not the game for me. I know there are some others who actually enjoy the traveling, so it’s not wasted time for them, but not me.
Money/hour is a metric crested by big game publishers. First, it’s an easy metric to brag about and control, where quality is not. Second, it’s a lot harder for smaller studios to compete with. Enjoyment/hour is far more even and also what most people care about more, but it’s harder to measure.