I think it’s a solid hit. Teamup mechanic is really interesting and actually impacts the match. Team rosters feel more flexible vs OW where specific counters are needed in most cases. I think the art style is a huge win too. It’s consistent across animation, static images, charachter design etc. They didn’t just use existing assets. Microtransactions aren’t shoved in your face. And I love how the battlepass let’s you pick and choose what you want.
Balancing characters will take time, there’s some QoL things I’d like to see, and the crashes need fixing, but really solid out the gate.
I think it’s a solid hit. Teamup mechanic is really interesting and actually impacts the match. Team rosters feel more flexible vs OW where specific counters are needed in most cases. I think the art style is a huge win too. It’s consistent across animation, static images, charachter design etc. They didn’t just use existing assets. Microtransactions aren’t shoved in your face. And I love how the battlepass let’s you pick and choose what you want.
Balancing characters will take time, there’s some QoL things I’d like to see, and the crashes need fixing, but really solid out the gate.