A dynamic tiling Wayland compositor

Breaking changes

  • window/layer rule regexes now require a full match (not any match) to trigger.
  • cursor:dumb_copy is gone in favor of cursor:use_cpu_buffer. This should allow no-downsides Nvidia hardware cursors. Please note it’s experimental.

Notes for packagers

  • New deps: hyprgraphics, re2

New features:

  • binds: add option to allow fullscreening a pinned window (#8526)
  • config: add ‘force’ option for ‘cursor:warp_on_change_workspace’ (#8681)
  • core: Add support for hyprqtutils’ update screen (#8651)
  • core: add a few festive splashes
  • core: move colorspace handling to oklab (#8635)
  • dispatchers: Add an option to prioritize focus change within groups with movefocus (#8601)
  • hooks: add pre connected/disconnected monitor events (#8503)
  • hyprctl: add an inhibitingIdle field to windows
  • hyprctl: add directScanout to hyprctl monitors
  • hyprctl: add json output on hyprctl -j plugins list (#8480)
  • input: add warp_back_after_non_mouse_input
  • logging: Add some context to config error logs (#8326)
  • makefile: add stub to discourage direct make
  • pointer: add drm dumb buffers for cursors (#8399)
  • renderer: add lockdead_screen_delay (#8467)
  • renderer: add option to blur IME popups (#8521)
  • version: add link versions for other utils (#8619)
  • windowrules: add rules for mouse and touchpad scroll factors (#8655)
  • xwayland: Support cross DnD from Wayland (#8708)
    • confuser
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      19 hours ago

      That is what combining multiple perspectives will do :)

        • confuser
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          17 hours ago

          Hmm I don’t think I did, I think I am allowed to have a different perspective.