Really excited to see how this turns out. I think I would have loved just a standard skyrim type rpg from obsidian, but this direction shift makes it even more appealing.
Yeah, I’m interested in a more linear experience honestly, I’m getting tired of open world games, I would love a refined version of Outer Worlds that’s set in a fantasy world. Having a linear experience with branching paths was a really enjoyable experience for me. I think it could give Obsidian the chance to craft way better worlds while telling epic stories as they are a fairly small dev team.
Agreed, Outer Worlds got a lot of grief for its length but I kind of liked the “30 hours and done” experience I had with it. It was pretty polished and enjoyable. It probably has something to do with the fact that I can’t just game for 8-12 hours like I used to when I was younger and didn’t have stuff to do, but I suspect I’m not the only person in that boat that grew up on F3, FNV, Oblivion & Skyrim.
Yeah, also with Avowed they have the change to keep that 30ish hour experience while enhancing replayability compared to outer worlds. I would love to be able to start a character and now I can probably finish the playthrough in a week. My Skyrim characters can go on for months and halfway through I am wishing I could have a new character, but I also experience the sunken cost fallacy making me want to continue the save to the end.
I felt low-key burned by The Outer Worlds so I’m going to be more reserved about this one.
I also felt that way. It felt like the soul of an interesting Fallout style game shoved into the shell of something else. Maybe it was just the space setting, but I found none of the characters to be enjoyable and the parody of late stages capitalism that Spacer’s Choice was just fell flat.
Yeah, I feel that the issue is that they were trying to pull off the next New Vegas but with none of Bethesda’s backing. Furthermore, any actually good anti-capitalist critique was gonna get them in trouble with their Microsoft overlords. Not saying that was the issue but, why even go down that route, when if you actually did write something good, it was only gonna upset upstairs?
As much as I want to be super excited I can’t help but feel that the gameplay looks a bit like unity jank. Weirdly stiff animations, the environment looks a bit too colorful and ““assety””. Maybe I’m just critical since Outer Worlds really disappointed me.