It’s a good point tho, DC is compact and designed that way with a solid lore reason.
NA should be more spread out lore wise, and it is.
The big mistake was having the navigation pathing direct you to fast travel station to move about the same map. So if you tried to walk places in NA, it was likely to make you walk to the closest fast travel point, even if it’s in the opposite direction. Which prevents players from learning the map and getting lost when they realize what’s happening and don’t want the loading screen for fast travel.
Like, I agree with the guy, but it’s not a design problem, it’s a pathing problem.
It’s a good point tho, DC is compact and designed that way with a solid lore reason.
NA should be more spread out lore wise, and it is.
The big mistake was having the navigation pathing direct you to fast travel station to move about the same map. So if you tried to walk places in NA, it was likely to make you walk to the closest fast travel point, even if it’s in the opposite direction. Which prevents players from learning the map and getting lost when they realize what’s happening and don’t want the loading screen for fast travel.
Like, I agree with the guy, but it’s not a design problem, it’s a pathing problem.