• Ferk@kbin.social
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    9 months ago

    Thanks for the insight!
    I assume you are talking about compiling a GDExtension using C or some lower level language, right? not C#
    What I’m wondering is if it’d actually be more efficient to use C# than GDScript in Godot. Because I would have expected the opposite.

    • bram dingelstad :nb_flag:@gamedev.lgbt
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      9 months ago

      @Ferk we’re using Rust with GDNative

      the reason not being performance, but language features (Rust makes it easy to have good safety guarantees)

      C# is overall more performant than GDScript, but it is rare that you get to use that performance in a way that it makes a measurable difference

      i always just tell people to work with what they know well and what makes them feel comfortable, thats the most important

      great part about godot: you can run these languages side by side ✨