GeForce NOW announces support for Steam Deck, Apple Vision Pro, Meta Quest and Pico mixed-reality devices; plus 'DOOM: The Dark Ages' and 'Avowed' are coming to the cloud.
That’s the current setup for playing Geforce Now on steam deck/linux. The app announced in the news post will be a native app, not just kiosk chrome wrapper. They also mentioned it will support HDR which currently isn’t possible with the kiosk chrome wrapper.
I bet that’s what they’ll be doing for the announced “native” app, so Chrome a stop-gap for the beta and the final release will have an integrated web renderer but the actual game delivery by still just opening the website.
The “installer” is just a set of scripts. Quote from the “NVIDIA GeForce NOW” bash script:
flatpak run --branch=stable --arch=x86_64 --command=/app/bin/chrome --file-forwarding com.google.Chrome @@u @@ --window-size=1024,640 --force-device-scale-factor=1.25 --device-scale-factor=1.25 --app=https://play.geforcenow.com/
It’s just an icon for the Flatpak version of Google Chrome opening https://play.geforcenow.com/
Hardly a game changer.
That’s the current setup for playing Geforce Now on steam deck/linux. The app announced in the news post will be a native app, not just kiosk chrome wrapper. They also mentioned it will support HDR which currently isn’t possible with the kiosk chrome wrapper.
The official app for it comes later this year.
So it’ll be CEF opening https://play.geforcenow.com/
Why would it not be some way to launch the website? As long as it’s x86-64 code, it’s technically native.
Why cant they properly port the thing and why not use electron like windows and mac app(Maybe their using chromium embedded framework idk)
I bet that’s what they’ll be doing for the announced “native” app, so Chrome a stop-gap for the beta and the final release will have an integrated web renderer but the actual game delivery by still just opening the website.
So no idea what the fuss is about.