• sp3ctr4l
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 days ago

    Sadly, I’ve never played it, but for me, the most prominent example is … maybe not all, but certainly most of the Assasins Creed games.

    A while back I argued that modern AssCreed doesn’t really count as a ‘stealth action’ game in my book, the way MGS or at least the first 3 Splinter Cell games, or Hitman games, hell, even the Thief series…

    …because the turn taking enemies ruin what I view as the main concept of a ‘stealth action’ game: If you go loud, if you get caught, 95% chance you’re gonna die or fail the mission, unless you are either extremely lucky, or extremely talented.

    AssCreed ruins this because if you’re even moderately competent, you can dispatch a stupid number of guards, and/or easily lose your proverbial wanted level.

    This person fired back that its just as hard as Dark Souls.

    To which I fired back: No, one of the primary reasons Dark Souls is so difficult is that if you get a bunch of enemies aggroed onto you, they do not have a collective AI that governs and limits them as a group, they’ll all act individually, they will very often attack you while you’re in the middle of focusing on one particular enemy, and you don’t get any psuedo iFrames the way that AssCreed any many other games will give the player while you’re mid attack animation, instead your attack anim will be cancelled and you’ll instantly switch to a stagger anim, or die.

    Now that I think about, I think even GTA5 has a more ‘realistic’ melee combat system in this sense; If you’re in a group brawl and the enemies are actually all aggroed to you, they’ll also attack you simultaneously, and the whole euphoria / intelligent ragdoll system will also basically cancel your attacks… though they can also accidentally injure their buddies and do other shenanigans.