• NuXCOM_90Percent
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    16 hours ago

    Good.

    I very much think games like Balatro DO need to be assessed and probably have an increased rating because they are unabashedly designed to be as addictive as possible. Same as ARPGs that have been built around skinner boxes basically since Diablo.

    But this was never that. It was just “oh, cards and poker theming? GAMBLING!!!”

      • NuXCOM_90Percent
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        16 hours ago

        I can’t speak to factorio since every time that dev has ever opened his mouth it has just been horrific hateful bullshit.

        But Civ is more just “addictive” because the gameplay is fun. That is not to downplay that but it is generally closer to “escapism” than not when you get into that “one more turn” cycle and realize it is 3 am.

        ARPGs were very much designed around skinner boxes/operant conditioning chambers which are one of the core tenets of how things like slot machines are designed. We can see similar (and it was outright acknowledged by many reviewers/influencers) with games like Vampire Survivors.

        At the end of the day, the reality is that the “This is fine if you are 13” system is idiotic and what we actually need is fine grain warnings… which will go down great in an era of “Eww, trigger warnings are woke”. But, like, I have a cousin who is well aware that he is incredibly prone to addiction when it comes to gambling and on many occasions he has texted family and friends to ask if it is “safe” for him to play a new game. And… it is kind of concerning how often the answer is “no”.

          • aesthelete@lemmy.world
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            12 hours ago

            Til both that he’s trash and that Uncle Bob is trash. It makes sense honestly, Uncle Bob was always hyped to no end with his mediocre contributions to software. Also the agile manifesto sucks ass.

            • Lojcs@lemm.ee
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              11 hours ago

              I have no idea who that guy is and I dont feel like I’m missing out

              • aesthelete@lemmy.world
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                8 hours ago

                He wrote some hyped up programming books and he was involved in the creation of extreme programming (a bust), cucumber (an almost completely useless waste of time), and agile (an ok idea but in reality it’s a huge bust, it’s biggest effect is that management tells everyone “we need to be agile” all the time).

                Tldr: you’re not missing out

            • Lojcs@lemm.ee
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              11 hours ago

              While I sympathize with not knowing every random english word, the one next to it being ‘rape’ should’ve been enough clue

    • Brokkr@lemmy.world
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      16 hours ago

      While the game can be “addicting”, it is mostly because it is fun to play. Not all “addicting” forms of entertainment need elevated ratings because they are fun to consume. We don’t increase the ratings for binge worthy TV shows and we don’t restrict books if they are page turners, so why should we with a video game. At some point people need to regulate the use of their time themselves.

      • Worx@lemmynsfw.com
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        16 hours ago

        Factorio has extracted £60 from me for the base game and new DLC! I’ve only played 2100 hours, that’s almost £0.03 per hour. Complete bullshit how expensive everything is now…

        /s Factorio is very good

        • 100@fedia.io
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          15 hours ago

          bbb-b-but you are supposed to be a good consumer and buy the yearly live service battle passes and subscriptions! think of the AAAA industry

        • NuXCOM_90Percent
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          16 hours ago

          Honestly… yeah.

          How many millennial/genx gamers have stories about staying up all night playing Diablo 2 or WoW? Hell, it was almost a requirement for any games media person to have an “I almost flunked out of college because of WoW” story.

          It was hard to care TOO much with D2 because any additional monetization was mostly illegal gold farmers (and let’s ignore the various former devs who have acknowledged they were involved in those…). But starting with WoW? That was a subscription model. That “I need to run this raid 500 times to get the drop I want” equated to increased subscriptions which was profit. Again, there were limits-ish in that very few people ran multiple accounts so it was a fixed cost per year. But it was still there.

          Fast forward again and we have the same concepts going into loot boxes and, eventually, gacha games where it is 100% predatory and basically what the majority of successful live service games are built around.

          Like anything, it is about understanding what you are and aren’t susceptible to. But it is also important to actually think critically and wonder if you REALLY like the gameplay of that game or if you just like the flashing lights and sparkles of a good drop?


          To make it clear (to the people who have read beyond just getting pissy and smacking the go away button): I love Balatro and Vampire Survivors and play the ever loving hell out of them. But any time “Oh god… they have a mobile port. This will be the end of me” is even jokingly uttered… that is when you take a look at what you are doing and add some restrictions.

          Because, at the end of the day ,time is not just money: it is life. Yeah, there is the aspect of “I stayed up all night and performed worse at work/school and got fired/expelled”. But there is also just “I spent all night locked in a room and didn’t interact with a single human being or spend any time improving myself” to worry about.

          • ilinamorato@lemmy.world
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            4 hours ago

            In college, circa 2005, I played about three hours of WoW during a free weekend. I installed the game (from a CD!), started it up, and played for an afternoon. When I got up to go to the bathroom, I realized that I was at a crossroads: I could either make this game my life for the next indeterminate number of years, or I could leave it behind forever. Those were literally the only two options for me. My brain would accept no third option.

            I deleted the game and went out to get pizza. Since then I’ve never picked it up again, and now it’s so big and unwieldy I’m not even tempted anymore. But that was a touch and go situation for those few hours.

            A few games have given me similar pulls over the years, but I’ve gotten better about it. Balatro is the most recent one to grab me, since I got it only when it came to mobile. And yeah, it grabbed me pretty hard, but I also know that once I unlock all the Jokers I’m unlikely to go much further in it.

          • Grangle1@lemm.ee
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            15 hours ago

            Ugh, I remember those days well. I saw personally what MMOs did to two friends of mine (one from high school and one from college), and how the high school friend was able to really pull himself together and make a good life for himself after we helped pull him out of MMO addiction, and how the college friend we couldn’t help just wallowed in a sea of empty energy drink cans and turned EVERYTHING into WoW during that time. I don’t know if he was able to build a solid life/career after college, but I could imagine him looking back at that time and wanting more from it. Either way, I saw both their situations and vowed to never pick up an MMO because I didn’t want the same to happen to me. Just because an addicting game isn’t extractive of one’s money doesn’t mean it’s not harmful if you have a hard time with self-control and moderation. You either lose your money directly or your time, which may cost you money in other ways in addition to other indirect costs. Ultimately you’ll end up losing something of great value you will unlikely get back, if ever.

    • missingno@fedia.io
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      10 hours ago

      How would you even go about classifying this? It sounds like you’re saying games aren’t allowed to be too fun.

      • NuXCOM_90Percent
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        10 hours ago

        Like I said in this and the branch below it, many games, balatro included, include game and visual design that evoke psychological experiments and concepts that are basically the foundation of slot machines and the like.

        And these are the same concepts people deride when we call them loot boxes (but not gacha for some reason).

        • missingno@fedia.io
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          10 hours ago

          I don’t understand what you’re talking about. Balatro does not contain loot boxes/gacha. In a world where so many modern AAA games are exploiting all kinds of shady dark patterns, Balatro took off by not doing any of that shit. It’s just a sincerely fun game, and it sounds like you’re literally just complaining that it’s too fun and that should somehow be policed.

    • Pika@sh.itjust.works
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      16 hours ago

      My issue with the ruling wasn’t the ruling itself, cause I can understand the argument. It was the non-equal enforcement of it. Games with actual gambling in it were rated lower than a game with the similar aspects but no actual monetary aspects. That’s ridiculous. If you want to make poker 18+, then just do it across the board instead of picking and choosing your ratings.

    • warm@kbin.earth
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      16 hours ago

      By that logic all games would need to be rated higher, as any game can be addictive for any one person.

    • ricecake@sh.itjust.works
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      16 hours ago

      I don’t know that I’d agree with the notion that games that are engaging need to be rated higher. Is there harm to playing one game a lot?
      I’ve read books that were so engaging I kept reading long after I should have stopped for the night. The author very much intended for the book to be engaging and to hold my attention. Should we rate the book as more mature because I kept reading it?

      I don’t think balatro is any more addictive than most other games, it just has a low barrier to starting and a quick turn around.

      Ratings should be informative and harm based. “This game is full of violence” and “this game has gambling”. Factual.
      A game being prone to being played alot isn’t factual, it’s just an observation that some people find it fun. Without an associated risk of harm you’re just putting a scary number on something because of your opinion about it.