Not a big surprise. Capcom isn’t exactly famous for their great PC optimization. Guess I’ll have to pass on this one. Pity.
Still, I’ll hold a glimmer of hope that modders will fix the poor optimization. They did it for World, apparently, before Capcom released an official patch that did exactly what the optimization mod did.
From what I recall, I thought the RE (VII) Engine and everything that used it was used in was remarkably well scaling? After all MH Rise and RE VIII ended up on Switch.
Dragon’s Dogma 2 and Wilds both run terribly and are their most open-world games. For whatever reason it seems the engine isn’t suited to large areas with multiple entities. Not sure if that explains Rise however.
Not a big surprise. Capcom isn’t exactly famous for their great PC optimization. Guess I’ll have to pass on this one. Pity.
Still, I’ll hold a glimmer of hope that modders will fix the poor optimization. They did it for World, apparently, before Capcom released an official patch that did exactly what the optimization mod did.
From what I recall, I thought the RE (VII) Engine and everything that used it was used in was remarkably well scaling? After all MH Rise and RE VIII ended up on Switch.
Dragon’s Dogma 2 and Wilds both run terribly and are their most open-world games. For whatever reason it seems the engine isn’t suited to large areas with multiple entities. Not sure if that explains Rise however.
It certainly seems like it’s contributing. The game is a huuuge CPU hog.