Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we’ve seen in this industry? What a damn shame.

  • iAmTheTot@sh.itjust.works
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    20 hours ago

    Games are doing fine overall. But I wouldn’t want to be working for a mega corp these days. Well, I already didn’t want that actually.

    • thatKamGuy@sh.itjust.works
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      4 hours ago

      Replace mega corp with ‘a publicly traded entity’ and you’re spot-on the money.

      There are a very few studios that aren’t beholden to the whims of vulture capitalist investors, and they’re the only ones still putting out absolute bangers (Larian), upholding their promises (Hello Games) or keeping the entire gaming industry from consuming itself in a blaze of pure shitfuckery (Valve).

    • SharkAttak@kbin.melroy.org
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      16 hours ago

      Going on a little tangent here, but it made me think: how could someone start studying now to become, say, a game dev when in some years everything could go belly up because of these mega corps shitty moves? How could they in good faith spend time and money to develop skills for such an uncertain future?

        • TheresNodiee@lemm.ee
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          4 hours ago

          Success in indie development tends to be very uncertain though. Unless you end up at an established indie studio with a good track record but it’s not like indie studios hire in droves.

    • CaptDust@sh.itjust.works
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      20 hours ago

      Games are doing fine for now, but how much longer will devs and artists continue being treated like disposable tissue before we see the talent pool implode? It doesn’t seem to matter what game is built, how well it performs, if it’s single player or live service - the layoffs and closures come for everyone.

      • iAmTheTot@sh.itjust.works
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        19 hours ago

        There is more to gaming than the AAA studios. There have never, ever been more people making video games. They don’t all work for mega corps.

      • skulblaka@sh.itjust.works
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        16 hours ago

        All the best games of the last 10 years have been built and published by teams smaller than 20 people.

        • Simulation6@sopuli.xyz
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          5 hours ago

          There were some AAA standouts, like Baulder Gate 3 and Hogworts Legacy, that did very well. It is possible if the company focuses on producing a fun user experience.

    • ampersandrew@lemmy.worldOP
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      20 hours ago

      The games that survived are doing fine. There’s a lot of reason to believe that what we’re seeing can at least be partially attributed to just how many games are coming out these days, even good ones. I’m already falling behind on games I want to get to just out of the ones released in 2025.