- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
I’m not well versed in C&C, but it’s always good to see more games open sourced.
I’m not well versed in C&C, but it’s always good to see more games open sourced.
This doesn’t release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.
Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.
Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don’t expect gcc to build you a binary.
That’s still pretty cool though right?
I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.
Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.