Sometimes it does look better, but I would argue it’s on the developer to pick the right moments to use them, just like a photographer would. Handing it to the players is the wrong way to go about it, their control on it isnt nearly as good, even without considering their knowledge about it.
The main problem with these is giving people control of these properties without them knowing how the cameras work in real life.
The problem is that I am not playing as a camera, so why the hell would I want my in-game vision to emulate one?
Sometimes it does look better, but I would argue it’s on the developer to pick the right moments to use them, just like a photographer would. Handing it to the players is the wrong way to go about it, their control on it isnt nearly as good, even without considering their knowledge about it.