For a personal project, I’m using load() because I don’t know which file I’m supposed to load when the scene starts. Also, said file can change during game runtime.
In my case, I’m changing textures. With the game paused, the player can change some stuff, like the character’s hair. I don’t need to preload all of them, and maybe a preloaded one might not be the one that should actually be loaded in the end.
For a personal project, I’m using load() because I don’t know which file I’m supposed to load when the scene starts. Also, said file can change during game runtime.
In my case, I’m changing textures. With the game paused, the player can change some stuff, like the character’s hair. I don’t need to preload all of them, and maybe a preloaded one might not be the one that should actually be loaded in the end.
Okay, that makes sense. Thank you