The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you’re emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you’ve covered your TV on Vaseline.
Why don’t they instead invest the money to make a pro CRT filter in that device? Games from that era look so much better on CRT TVs
Their website seems to mention that it will have this.
https://www.analogue.co/3d
It looks like it’s going to have a number of CRT filter presets based on actual TV sets from the time.
The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you’re emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you’ve covered your TV on Vaseline.
Even on a CRT a lot of N64 games looked blurry as hell back in the day.
I was that one guy who hated 4 player Goldeneye. That game played like crap and looked like crap.
I actually got a CRT just for retro gaming.
Yeah, not much else one can use a CRT for.
I got mine for retro pron viewing. Can’t beat it
“That’s right, slap that brown pixel with your sharp pink pixel.”
You can’t beat it? Doesn’t that defeat the purpose?