It feels like when Fallout 3, 4 and Skyrim came out you couldn’t escape people posting about them for weeks, especially with Skyrim. Now the most I’ve seen are complaints about how disappointing Starfield was.

Is the game that much blander or does Internet culture just move on that much faster these days? On the other hand, I do feel like there was a lot more enthusiasm for other games like Elden Ring, and sometimes you get an Among Us that just completely take over the Internet.

  • Starfield is soulless. The term is cliched so sorry about that. But it feels like the writers, the quest designers etc. could not be arsed to do their job well which is cool. I support workers collecting free paychecks. But the game is nowhere near as good as it was hyped. The only saving grace is that mod support is coming next year which could be interesting.

    Tldr: starfield is a shit game

    • TheCaconym [any]@hexbear.net
      link
      fedilink
      English
      arrow-up
      23
      ·
      1 year ago

      The only saving grace is that mod support is coming next year which could be interesting.

      Next year ? Bethesda released a game without day-one mod support ? are they stupid ?

      • PolandIsAStateOfMind@lemmygrad.ml
        link
        fedilink
        English
        arrow-up
        9
        ·
        edit-2
        1 year ago

        Yes. There are currently 4405 mods at nexus, meaning people were utterly starved for a new Bethesda game, but since tools are not out, barely maybe 50 of those mods are interesting or helpful and rest of them are just reskins, resounds or something like that.

        I am serioulsy astounded, how a company sitting on such mountain of resources and incredibly popular IP’s do nothing (SKYRIM WAS FUCKING 12 YEARS AGO!) or fuck it up into quick buck multi gAmErS (F76) and finally ignore their greatest and last saving grace that are mods (and i don’t even think Starfield is a bad game, but yeah it is kinda uninspired).

        • ferristriangle [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          8
          ·
          edit-2
          1 year ago

          (SKYRIM WAS FUCKING 12 YEARS AGO!)

          Hey, you’re not being entirely fair. Yes Skyrim was released 12 years ago, but Bethesda hasn’t been doing nothing with the IP since then.

          You’re forgetting that they released Skyrim 10 years ago, and then they released Skyrim 7 years ago, and then they released Skyrim and Skyrim 6 years ago, and just 2 years ago they also released Skyrim, and just last year they released Skyrim.

          • PolandIsAStateOfMind@lemmygrad.ml
            link
            fedilink
            English
            arrow-up
            5
            ·
            1 year ago

            and just last year they released Skyrim.

            Oh yeah how i could forgot update that didn’t changed anything in game but broke almost every single mod out there, including 250GB i had installed. It was so bad that instead of tackling that modders developed a downgrade compatibility patch for the game.

        • LeZero [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 year ago

          Yeah but the public liked Skyrim for what it was at launch (at least it had some charm), and it really took off with mod support

    • HumanBehaviorByBjork [any, undecided]@hexbear.net
      link
      fedilink
      English
      arrow-up
      13
      ·
      1 year ago

      counter: the “soullessness” (or let’s be more specific, the adherence to formula, the creative safety, the rote blandness) of AAA titles isn’t because the people making them don’t care, but because the AAA mode of video game production places very tight constraints on that production so that even department leads can’t impose their vision through writing, gameplay design, world and character design, or anything else without jeopardizing the funding of the entire project before release, which is only perceived as a risk by publishing execs, even if it’s a development team with proven success. The problem isn’t even design-by-committee so much as design-by-fear.

      • doublepepperoni [none/use name]@hexbear.netOP
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Seems like standard Microsoft operating procedure at this point. I’m pretty sure Halo Infinite took like a year to have all the features and tools Halo games used to have at launch