My favorite part is when Zelda looked directly into the camera and said “Bazinga”

  • Evilsandwichman [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 year ago

    when the filmmaker tries to be clever and do the gameplay

    I think this can work but they need to mimic the speedrun experience, complete with having the main character crouch repeatedly fast next to a wall so he can clip through and continue his journey. Realistically the hero is trying to save the world/people, it doesn’t make sense that they’d take the long way and do it legit; it takes me out of the experience if I know the hero can clip through the wall but for some reason he’s actually taking the time to fight off all those villains, but I guess maybe for people who don’t play the game they probably wouldn’t notice? Also not just skipping past all that dialogue; Oh yeah I’m really sure the hero will just sit there having a chat with the villain while a weapon counts down to zero, or the love interest is being lowered into lava rather than just skip all the dialogue and spam slide kick.