For me it’s feeling a bit better than Season of the Plunder. Solid story beats, but the activity gets a bit boring quick. How about you?
Story:
- Much more interesting than last seasons story. I like that we’re seeing new alien creatures.
- Sloane was a weak character in vanilla D2 but she’s actually getting development here.
- Drifter keeps getting better and better.
Salvage:
- Can be fun but the enemy density seems off? I like the varied objectives and running around the arcology
- Funny thing happened to me where I was carrying a wrench and the Fallen stole it back from me! Kind of caught me off guard and was neat.
Deep Dives:
- Truly one of the best activities we’ve gotten. I personally put it up there with Menagerie. They could probably make a whole new mode out of it if they develop the buffs and difficulty system a little more.
- I do wish there was a better solution for activating the harder difficulties but I understand why it’s like this right now.
Fishing:
- Keep it in the game. That is all.
Dungeon:
- I like it a lot better than Duality. The environments are more interesting and it doesn’t feel like the entire dungeon was designed around having a specific seasonal mod (Classy Restoration).
- I think the mechanics in both boss encounters are pretty good and require more participation from the group while also being doable while solo.
- I wish the weapons were more unique. I think Spire had more unique weapons to chase but these weapons are better than Duality’s.
- Story wise this dungeon is a lot better than Spire.
- I probably will never solo this dungeon with how big the boss health pools are. I feel like this was put in specifically for people like Esoteric.
Weapons:
- I think the Taken weapons are mostly meh. We either have a lot of these archetypes/damage types already or these new ones don’t do much to stand out from the crowd.
- Haven’t gotten enough of the non-taken weapons to pass judgement.
- Last Wish weapons have a lot of good options. Very happy with these.
The dungeon grenade launcher and the trace rifle are super unique! Other than that, agreed.
Salvage seems like a perfectly good seasonal activity, maybe just needs more enemy density to make it seem worthwhile with six people. Deep Dives, on the other hand, are absolutely incredible and probably some of the best missions Bungie has put out in a while. I was in one for 28 minutes the other night and had a blast.
The triggers for escalating the difficulty in Deep Dives really highlight the need for a ping system in D2. It’s long overdue, and it’d be way more helpful than shooting teammates and hoping they pick up on the cue.
That is my main gripe with Salvage as well. The maps are so large compared to the enemy drop rate.
I also cannot tell you how many times I have wanted to ping Toland for a random… It is insane how intense those waves can get and it really is some of the best casual fun you can have this season!
I think this is one of the better Seasons in awhile. That said however, I am currently experiencing major burnout with Destiny and have hardly played this Season other than the Weekly Story and most of the new Dungeon.
I’ve barely been able to touch it so far, but that’s kept it a bit fresh. My frustration is they added explore mechanics in the deep dive, yet you can get pulled ahead by your blueberries before you’ve found the plant for your aquarium. Come to think of it, they do a solo option…
I only realized you can modulate the difficulty by interacting with something on each level. It’s a bit annoying that a youtuber or that other site for Destiny ;-) is how you find out that it is even a thing.
P.S. Salvage just needs more enemy density.
Can you explain how you modulate difficulty? And is the aquarium plants in every dive or is it a random spawn? This is one of the challenges of leaving Reddit, all this communal knowledge gets more fragmented.
The collectable plants are always there, it just depends on how deep you go. Here’s a video showing all of them.
I’d like to focus on gathering stuff like that to post here just to archive it all. As more people join Lemmy and this community, more and more will post stuff as we’re used to from Reddit. It’ll just take some time.
Can you explain how you modulate difficulty?
On each encounter of a deep dive, there’s a hidden Toland-like ball of light. If you find it and every member of your fireteam interacts with it, it will trigger a “pressure trial”. This spawns either taken blights that need to be destroyed or glowing circles that need to be stood in. If you do this fast enough, then an extra wave of enemies/boss spawns at the end of the encounter.
Completing an encounter with a pressure trial raises your reward tier by 2 instead of by 1, so you can get better rewards.
So in this way you can opt in to making a deep dive harder to get better rewards.
The stand-out part of the season for me is the dungeon. Having an absolute blast running it with clanmates! Though, when I get The Navigator, I will likely run it less often.
The rest of the season, while I like where the narrative is going, just really isn’t doing it for me. Salvage is very lackluster, but Deep Dives are quite refreshing! Love the rogue-lite elements applied.
I would play the Deep Dives more, if the seasonal weapons were worth grinding out. Nothing really stands out to me, to be honest. Makes the seasonal activities less inviting.
I basically burn myself out when there’s an yearly release and then slowly build backup my playtime as the year goes by.
That being said, comparing with Season of the Haunted or Chosen I’m liking this one a lot more despite, I think, playing less hours.
I’m really enjoying it so far. I love the deep sea theme, and the story, while pretty slow so far, is great. Being so suddenly introduced to Xivu Arath finally was such a surprise in the opening mission.
The seasonal activities are pretty solid; Salvage is fun, albeit a bit low on enemies, and Deep Dive is such a breath of fresh air. I think the pressure challenge trigger could be improved, but overall it’s an excellent activity.
The dungeon is amazing, one of the best in my opinion. Probably my favorite now. I just think the boss health/shields need to be toned down, especially for solo. I really want the Ghoul title, but I really don’t want to deal with the massive health pools for solo.
I always welcome a change to the season. Although I’m not into the whole underwater (well in this case methane) theme I do find it quite beautiful and refreshing. Nice to see Sloane again, the new dungeon is definitely fun, I main hunter so it’ll be a challenge to do it solo. Got buddies who are addicted to fishing lol. Its ok, I was never into fishing games to be honest. Salvage and deep dives are nice too. I do the activities slowly so as to not get burnt out. I love the lore in this game so have been enjoying the tidbits from Ahsa each week.
I’ve barely done salvage tbh, just enough to progress the story quest, so I haven’t quite gotten bored of that. Deep dives are awesome though, at least with people that know what they’re doing.
I do wish the taken weapons were a bit more desirable, like outside of the cascade point lead from gold (edit: whoops, overflow, not lfg) roll on the shotgun, I haven’t felt inspired to craft anything.
Fishing is a neat thing, gets a bit boring by yourself, but I’m excited to see destiny start branching out into other game types like this.
And yeah, story’s solid so far, can’t speak on this week since I haven’t had a chance to log on yet, but the previous weeks have been good.
Not really connected to the season, but I do really like the new dungeon too. I might like duality a little more, but ghosts is great.
Salvage needs more challenge. Deep dives are pretty cool.
I don’t think I understand the story though. Titan is back and sloane is part taken? And there’s a giant sea creature that she’s now friends with and that creature is going to help us somehow?
This is actually the first time I’ve taken a step back from Destiny. Since I started playing during TTK in D1, I’ve pretty much consistently played - even during the more controversial times like Season of the Drifter.
Unfortunately right now none of my friends/clanmates are really actively playing, so I’ve yet to even get a chance to complete the new dungeon (a friend and I tried to duo it on the day it came out, made it to the final boss but just couldn’t complete it). Grandmasters are around now, but the same issue. Raids also fall into this for me. Trials/PvP in general just makes me want to trap myself on The Almighty for eternity…
Usually I don’t have a problem using LFG for dungeons/raids, and is what I’ve done in the past when no one is around, but things outside of Destiny just haven’t been going too great for me, and with the coin toss that is LFG I just don’t want my experience of the game to get even worse. That alone makes me sad since I used to love sherpa’ing raids/dungeons when I was caught up on everything else, but these days more and more people (I’m not saying everyone) seem to really only care about getting the loot at the end of the activity over actually learning how the activity plays out, and thus doesn’t want to put in a shred of effort.
I’m also currently at the pinnacle cap after reaching it last season. With that, and the fact that so far the seasonal weapons haven’t meshed well with me (though I did get a decent roll of Spare Rations, and the energy version of Spare Rations - can’t remember the name…), there are just not really a lot of reasons for me to log in right now. I log in weekly to do the story questline, and get my 5 levels of XP but that’s it really.
The seasonal content itself is alright (though I am not a big fan of fishing, but I’m glad it exists for those who do enjoy it) however Salvage seems to be missing a ton of ad density / ways for all six players to actively participate. Deep Dives is cool, but I keep getting matched with one person who doesn’t care about the pressure trials at all, and the other person just completely dips if the other person doesn’t activate it. I’ll of course activate it when someone else does, but I wouldn’t leave just because it wasn’t activated…
At some point I’d still like to get the patterns for the Neomuna weapons, but the drop rates are so abysmal that it feels like trying to explicitly dump a ton of time into that grind is just not going to feel well, and since its expansion-content rather than seasonal, its not like it’ll be going away.
So really, the lack of friends playing, some burn-out, and just RL issues is causing me to keep the game at arm’s length which sucks but I’d rather take a break now and revitalize my interest rather than completely kill it. That break has been long overdue for me anyways.
Ive been loving this new season! I know a lot of people really hate on Destiny (often for good reasons!) I think the developers did a wonderful job this season on almost every front.
I’m surprised. I thought I would be way more into this season, but I’ve played it the least. To be fair, I missed a few cutscenes so I literally don’t know what is going on in the story. When I do play, I have a lot of fun in the seasonal activities.
The fact that you can try harder in deep dives was pretty neat. They’re experimenting outside of what had been routine for seasons and I appreciate it. The witness reveal should have been in Lightfall. I get they wanted story cohesion with the campaign as opposed to being a whole side-story but withholding story beats that would have helped Lightfall’s story wasn’t the move. Maybe if we saw glimpses of the Witness being formed from a civilization with more elaboration it would have been better received.
That savathun one was a good conclusion and lead-in. Enough of a cliffhanger without feeling incomplete.