The first loot frame, the necromancer, nr.1 source of confusion for new players as to why that enemy I’m shooting is not dying - Nekros!

Release date: 2013-09-13

Passive: A master of death, Nekros regenerates 5 points of Health any time an enemy dies within 10 meters of him. His passive can also heal Companions.
Soul Punch - A blow so powerful, it turns the enemy’s very soul into a deadly projectile, damaging all in its path.
Terrify - Casts fear into the hearts of nearby enemies, causing them to run away in terror.
Desecrate - Forces fallen enemies around you to drop additional loot.
Shadows of the Dead - Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.

Acquisition: Main blueprint can be purchased from the Market. Nekros’ component blueprints can be obtained from defeating Lephantis on Magnacidium, Deimos.

  • Kaldo@dormi.zone
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 months ago

    Petrify and Desecrate are 2 different types of loot generation so they stack, it’s mostly a way to create even more drops for the team. Pull could be fun indeed tho

    • Convict45@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      The problem with Petrify is that it affects so few, and only manually. There’s just no scenario I can think of where Atlas would outperform Mag simply by having Mag bring more enemies faster into the range of a trio of Nekros, Hydroid, and Khora.

      • Kaldo@dormi.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        I usually run a max range nekros so range is rarely an issue. It also feels really good to cast petrify when you run into a corridor full of basic grunts, you get an instant statue/pinata gallery 😁