• 11 Posts
  • 53 Comments
Joined 1 year ago
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Cake day: June 21st, 2023

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  • Kaldo@dormi.zoneOPtoWarframe@dormi.zoneOnos thoughts?
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    3 months ago

    Hmm maybe, I don’t have all the incarnon upgrades yet so it could feel better later on. I still feel like a lot of stars have to properly align in order for the incarnon mode to actually feel powerful, otherwise it’s just meh - especially if you compare it to something like lex incarnon which seems better in pretty much every way.






  • Kaldo@dormi.zonetoWarframe@dormi.zoneWeekly Warframe: Atlas
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    4 months ago

    When DE added auto-attack by holding E, I’m guessing they never got around to making it work the same way with Atlas’ Landslide? Would be neat if you could just hold 1, or alternatively make it so pressing 1 is a toggle that replaces your melee weapon so you can just hold E to rockpunch continuously

    But yeah I remember the 1111111 gameplay and it quickly made me drop the frame despite how cool it looks and sounds :/





  • Kaldo@dormi.zonetoWarframe@dormi.zoneWeekly Warframe: Nekros
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    6 months ago

    I really like Nekros and the type of build he can go for, he’s still my goto frame for long survivals since otherwise you tend to run out of life support no matter how many enemies you kill. It does feel like he doesn’t have any interesting abilities though, desecrate is practically a passive and terrify is a good armor strip but the rest might as well not exist. I think I have petrify subsumed for his #1 for added loot generation and some CC.


  • Then both my ingame experience, and the wiki that says

    Strike Doomed foes with Wyrd Scythes to trigger Phantom Wrath, while refreshing Doom on the targets hit and spreading the curse to other enemies within a AbilityRangeBuff10 / 12 / 13 / 15 meter radius around the Doomed foes.

    are wrong I guess. I can’t test it rn but will later, but it doesn’t really change the original point that much, just makes it harder to apply if true but not impossible since it isn’t that hard to press 2+1 on a group of enemies

    edit: Played a bunch with her and the doom effect definitely spreads on hit, not on kill.


  • Wyrd Scythes only have to damage the doomed enemy in order to spread it, and it’s pretty easy to maintain it once you get it going.

    While the enemy has the Phantom Wrath effect active, it stores 35% of any damage Dagath does (whether ability or weapon) and then when the time expires, or the stored damage becomes lethal to the target, it triggers and deals that stored damage.

    This means that for example if I store 50k damage on an enemy, and someone else’s grimoire starts damaging the enemy and brings it below 50k HP, dagath gets the kill - if I am reading this correctly.





  • Kaldo@dormi.zonetoWarframe@dormi.zoneWeekly Warframe: Ember
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    8 months ago

    I love Ember, she’s got it all. Energy economy with the augment that makes her #4 generate orbs, high damage reduction with #2, armor strip with #3 and all the fire going on… She’s good all around (well, unless you go for high lvl corpus missions) The resource management is satisfying and the rework was a huge success IMO.

    Her #1 is the only outlier that seems kinda boring and useless, I tried replacing it with nidus’s larva to group enemies together for her #4 but it has such a short pathetic range by default lol, and its even less useful nowadays with all the CC-immune eximus units running around.


  • Kaldo@dormi.zoneOPtoWarframe@dormi.zoneShare your Dagath builds
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    8 months ago

    IIRC they said that overshields and shieldgate are bugged/OP at the moment and having too high of a duration but that will be changed with the next major update? So dunno if brief respite is gonna stay that good. Could still be a good thing tho, and its the default aura polarity a well so maybe you got something there







  • Kaldo@dormi.zonetoWarframe@dormi.zoneFun Pairings
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    8 months ago

    It’s an oldie but a goldie - my favorite synergy is Nekros, Despoil, Equilibrium, Health Conversion.

    I wish other frames had such unique interactions as well - a core game concept like health orbs, a warframe ability and augment that causes ability to run off health, getting more armor by getting more orbs and then using a weird equilibrium interaction so you can pick up even more health orbs even when you’re already full, while generating tons of them with despair… it’s so weird and unexpected and yet it just works off each other so well 😁 it all just comes together in a way


  • I guess the point of contention is that with every other aspect of warframe, you can actually fit everything (with enough forma, at least). Warframes, weapons, exalted weapons, railjack, archwing, necramechs,… there is always a way to fit all the optimal mods on these builds. So why are companions the only exception? Of course it seems like a mistake from any casual player when the expectations are set differently by the rest of the game.