• Dudewitbow
    link
    fedilink
    arrow-up
    5
    ·
    edit-2
    6 months ago

    Probably have to wait till they have the official general version of steam os out first.

    Depending on what the next product is, development might speed up.

    Imo the largest thing holding back a desktop (or consolized) steam os is that a majority of the console space wants to be able to play multiplayer games, and the most popular ones have anti-cheat, which imo is the biggest hurdle valve must beat if they want the device to actually sell.

    • Veraxus@kbin.social
      link
      fedilink
      arrow-up
      6
      ·
      6 months ago

      The big anti-cheat tools (BattleEye and EAC) are already compatible. The only remaining problems are a small number of developers that intentionally announced that they will be proactively blocking linux… like Bungie.

      • Dudewitbow
        link
        fedilink
        arrow-up
        4
        ·
        6 months ago

        Not saying that its all in valves hands, but its a problem valve and the said companies need to discuss in the back room in order to get the ball rolling, regardless.

      • Dudewitbow
        link
        fedilink
        arrow-up
        1
        ·
        6 months ago

        its also sort of two faced as AMD’s encoders specifically for wireless vr gameplay is typically less performant in terms of latency and quality compared to Nvidias. Given though valve does wired headsets, it’s less of a problem as being wired fixes both problems, but still not be ideal for those using a quest on an AMD based linux system.