They finally got the jetpack strength and skiing velocity inheritance right per my tastes. I’ve only ever played Tribes: Ascend so apologies to the older games fans as I’m not sure if this will suit your liking.

Game still needs some work, but the core seems to be there now and 12v12 feels like a good size for the maps that currently exist in-game.

To answer questions people who played previous tribes may immediately have:

  • game visually is like an updated Ascend
  • bases have generators now
  • base turrets still aren’t as opressive as I wish they were
  • competitive mode is 7v7 in this test (up from 5v5- I still play casual 12v12 because I think it’s more fun)
  • confirmed 32v32 private servers
  • still only testing CTF
  • vehicles are not in the game yet

Anyone can request access to the play test on steam (Tribes 3: Rivals) so if you have a passing interest give it a shot.

  • riseuppikmin [he/him]@hexbear.netOP
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    6 months ago

    The way I’m treating this is enjoying it so long as it’s fun.

    My expectations are incredibly low for long term sustainability strictly because of just the difficulty of fps-z games to reach audiences who have never played a game like it before, so as long as im having fun I’m sticking around.

    I think all fears related to Prophecy’s roots in Hi-Rez are warranted, but I figure at minimum I can at least enjoy the game in the moment.