Today on “the gamedev community literally can’t catch a break”…

  • AnneBonny@lemmy.dbzer0.com
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    1 year ago

    The kinda shitty part is that everybody is a full time employee but you still get frequent layoffs after projects end. That’s the worst of both worlds, especially in the US where there are basically zero mandatory protections. In places with actual labor regulations it’s… kinda expensive and self-defeating.

    Something like 60% of EA employees live outside the U.S.A.