This one feels a lot riskier to me. Palworld works because so many people are fed up with Pokemon games having gotten progressively lazier for years. I don’t think anyone’s fed up with Hollow Knight, and Silksong is (theoretically) still coming at some point soon. If this doesn’t play and feel every bit as good as Hollow Knight, it’ll just be a bargain bin knockoff.
Everyone keeps saying this is a HK rip when it really doesn’t seem to be to me, at least no more so than HK was a “rip-off” of Metroid/Castlevania. Neither the combat or the aesthetic is very similar to HK.
I get their previous work has been pretty blatant rip-offs of other games, but where in other games assets and gameplay were near 1-to-1 replications, this one seems relatively original. I suppose the hat-possession could be considered a copy of Mario Odyssey, but that’s all I can make out from the trailers.
The art style is obviously ripped off from Hollow Knight, but in their defense, it’s hard to make a foresty looking region in the art style of Hollow Knight without it just being Greenpath.
They really ought to try making their own art style at some point. Maybe then people will stop accusing them of just ripping off existing games
Its because we have reached a point where people are too stupid to know that Hollow Knight was not the first Adventure Explorer game, that Metroid did not copy HK but infact came before HK, and that Castlevania did indeed exist.
People these days be thinking Fortnite was the first Battle Royale style game. They don’t even remember it was originally a Tower Defense style game before hard pivoting to copy PUBG. Even PUBG wasnt the first BR style game.
Palworld really didn’t do anything revolutionary. It’s a pick’n’pack of 4 separate games. All that they did well was get the game as fun and addictive as possible. How they’d incorporate more “fun” elements into a platformer, I’m not sure. Gonna check the demo later.
What they did was, whether intentionally or accidentally, capitalize on dissatisfaction with the stagnation of a genre. If Pokemon Legends: Arceus had been the Pokemon + Breath of the Wild game a lot of folks hoped it would be, Game Freak could have capitalized on that instead, but it wasn’t, they didn’t, and here we are. Palworld also had the force of an internet meme marketing the game for them, which IMO was a huge factor in its success.
You’re entirely correct, but also capitalizing on people’s dissatisfaction with another franchise still doesn’t make it revolutionary. The gameplay is very much just Ark but with pokemon and wall climbing
The video did show a few new mechanics (Cappy-style monster capture, multiplayer, spells) but agree: it’s gotta be as smooth and atmospheric. I doubt the music will be as melancholy / good.
This one feels a lot riskier to me. Palworld works because so many people are fed up with Pokemon games having gotten progressively lazier for years. I don’t think anyone’s fed up with Hollow Knight, and Silksong is (theoretically) still coming at some point soon. If this doesn’t play and feel every bit as good as Hollow Knight, it’ll just be a bargain bin knockoff.
Everyone keeps saying this is a HK rip when it really doesn’t seem to be to me, at least no more so than HK was a “rip-off” of Metroid/Castlevania. Neither the combat or the aesthetic is very similar to HK.
I get their previous work has been pretty blatant rip-offs of other games, but where in other games assets and gameplay were near 1-to-1 replications, this one seems relatively original. I suppose the hat-possession could be considered a copy of Mario Odyssey, but that’s all I can make out from the trailers.
The characters are all very different but the environments look extremely close. 0:18 in the trailer is Greenpath.
The art style is obviously ripped off from Hollow Knight, but in their defense, it’s hard to make a foresty looking region in the art style of Hollow Knight without it just being Greenpath.
They really ought to try making their own art style at some point. Maybe then people will stop accusing them of just ripping off existing games
Some of the screenshots look borderline identical.
Its because we have reached a point where people are too stupid to know that Hollow Knight was not the first Adventure Explorer game, that Metroid did not copy HK but infact came before HK, and that Castlevania did indeed exist.
People these days be thinking Fortnite was the first Battle Royale style game. They don’t even remember it was originally a Tower Defense style game before hard pivoting to copy PUBG. Even PUBG wasnt the first BR style game.
TBF Fortnite pivoted to battle royale so fast that it basically never even really tried to still make that a thing.
Still weird if you think about it tho.
Watch the trailer. The backgrounds are all at min an homage to HK, and the foresty ones are almost straight greenpath / queens gardens
Its not “they copied the genre” the game specifically has art direction like HKs style
It should be fine as long as it’s as unique from Hollow Knight as HK was from Metroid/Castlevania
Palworld really didn’t do anything revolutionary. It’s a pick’n’pack of 4 separate games. All that they did well was get the game as fun and addictive as possible. How they’d incorporate more “fun” elements into a platformer, I’m not sure. Gonna check the demo later.
What they did was, whether intentionally or accidentally, capitalize on dissatisfaction with the stagnation of a genre. If Pokemon Legends: Arceus had been the Pokemon + Breath of the Wild game a lot of folks hoped it would be, Game Freak could have capitalized on that instead, but it wasn’t, they didn’t, and here we are. Palworld also had the force of an internet meme marketing the game for them, which IMO was a huge factor in its success.
You’re entirely correct, but also capitalizing on people’s dissatisfaction with another franchise still doesn’t make it revolutionary. The gameplay is very much just Ark but with pokemon and wall climbing
at no point did anyone in this chain say it was revolutionary. you’re shadowboxing against an argument nobody is making lol
The video did show a few new mechanics (Cappy-style monster capture, multiplayer, spells) but agree: it’s gotta be as smooth and atmospheric. I doubt the music will be as melancholy / good.
Yet. Silk Song has been delayed so long I’m betting it’ll be like Duke Nukem Forever and piss off the entire fanbase