• Omega@lemmy.world
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    10 months ago

    Change as in rework to make it more user friendly. Not change as in get rid of it for something else.

    • garretble@lemmy.world
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      10 months ago

      They could even keep the “gotta suck out the magic to use the magic” system, just make it so you only have to do it once every so often instead of all the time.

        • Omega@lemmy.world
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          10 months ago

          I didn’t love the materia system. A lot of the joining node combinations didn’t make sense to me either.

          I enjoyed the Junction system a lot though. There’s a few tweaks I would have made (mostly just how powerful the magic is). But overall I loved it.

      • Omega@lemmy.world
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        10 months ago

        I would love a mod for the original that draws 100 from the enemy, but then removes it as a drawable magic. That way there’s some kind of a downside.

      • NeuronautML@lemmy.ml
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        10 months ago

        I think i only used draw in my first few playthroughs before learning how to refine magic from the obscene amount of cards and mug items i had just lying around.

        Even beating first optional boss, the mechanical spider x-something at Dollet doesn’t require draw at all. You can get everthing you need by playing cards with the students at the library, cafeteria and front gate.

        It seems as if draw was meant as a last resort in case you didn’t wanna play cards or were stuck out of magic to junction. I do think they should explain you will unlock ways to refine magic from GF abilities in the tutorial though.