• 6 Posts
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Joined 1 year ago
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Cake day: June 26th, 2023

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  • Big agree. I bought it day one because initial reviews were good. Remember people saying Bethesda cooked? Played it till 6AM that day. A week later I booted it up again, and… After a few hours, I stopped and never opened it again. I don’t know exactly why. It’s exactly what we expected - Skyrim in space. But I think the realistic space-explorer fantasy and not very gripping story or characters just didn’t appeal to me as much as i thought it would, and made me want to play TES instead.


  • DaforLynxtoRPG@lemmy.mlReview: Root: The Roleplaying Game
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    3 months ago

    I was made aware of this game not long ago, drawn by its strong Redwall energy. Really interested in playing or running it.

    Though I can’t help but notice how this “review” really doesn’t mention any downsides whatsoever. Maybe that’s just how the reviewer rolls.




  • DaforLynxtoDestiny@lemmy.worldMore information on the layoffs
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    1 year ago

    Sucks to be me, who relatively recently hopped on the train and is actually excited to see what happens after this saga.

    When art cares only about being profitable…

    Then again, I see what they were saying about overdelivering. How do i say this. When expectations are high, so is the risk. The more resources you put into a release, the greater the loss if it fails. Live service is all about momentum, and once you lose momentum, it takes a very careful hand to make sure everything doesn’t fall apart. Bungie is not led by careful hands, it seems.


  • DaforLynxtoDestiny@lemmy.worldMore information on the layoffs
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    1 year ago

    Interesting that it mentions this.

    The layoffs are part of a larger money-saving initiative at Sony’s PlayStation unit, which has also cut employees at studios such as Naughty Dog, Media Molecule and its San Mateo office.

    So it seems Bungie management was told by Sony to start snipping after all? I don’t know what to make of this.

    Also, crazy that Mike Salvatori of all people was let go. Maybe he can team back up with Marty now…











  • (I actually expected a much worse reply) Nah I willingly interpreted what you said in the most extreme way possible. But in my mind there’s something of a ceiling when it comes to noticable improvements in audio quality, especially when compared to visuals, and it’s much lower than lossless. Besides, encoding is far from the only determining factor of audio quality. I think now, as discussed in other threads, the primary factor of ballooning file size is sheer quantity. We want more dialogue, more varied and adaptive music, more immersive soundscapes - and there’s no trick to achieving this other than more content, meaning more disk space. Maybe one day we’ll find an audio compression algorithm that will perform miracles, but until then audio still forms a significant portion of any game’s install, compressed or not.