• BrikoXOP
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    1 year ago

    Not true.

    The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond.

    And it’s now fee or revenue share of 2,5%.

    But yes, everyone should still move on as fast as possible (at least it removes the pressure of bankrupcy) as the trust is broken and they can do similar change anytime in the future.

    • Redredme@lemmy.world
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      1 year ago

      Could you imagine adobe pulling of shit like this? Yeah, the first 20000 views of your photo is free but after that there’s a 2.5% fee.

      Fuck off. You’re a content (be it games or something else) creation tool. You’re business is pencils, paint, canvas. Or in the case of unity an IDE. Not the art created with it.

      It’s a stupid idea thought up by stupid people. Everyone in the boardroom at unity should be fired. One of them thought it up, the others thought it a good idea also or where too afraid to speak up. Both of those options mean bad management.

      But I think it’s too late, the name is tarnished.

      • BrikoXOP
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        1 year ago

        Completely off topic, but they kind of did. Their AI image generation as part of CC suite will require tokens now.

        • Echo Dot@feddit.uk
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          1 year ago

          Because you’re using up process of resources. As far as I understand it the image generation happens on their servers not on your computer so that makes sense.

          • BrikoXOP
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            1 year ago

            Sure, but you are already paying for it. It’s not a free service it’s part of CC suite. It’s another example of ToS change, just with smaller inpact.

      • BrikoXOP
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        1 year ago

        If a developer uses Unity’s latest LTE version, then they would be subject to the runtime fees.

        vs

        The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond.

        That is objectively false.