Played through the game a year ago, being interested in the 2d Zelda-esque gameplay.

It’s now among my all-time favourites. I still play it from time to time. Really excited for Project Terra!

  • naxsat@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Started playing with no expectations and was blown away by the art style and the dungeons. Definitely would recomend to anyone looking for that Zelda style Dungeon and exploration

    • piece@feddit.it
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Old school Zelda or new school Zelda? Because when it comes to dungeons, BOTW/TOTK aren’t really at the top of the series

      • Sirius@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        I’d say old school. The puzzles and dungeon designs remind me most of A Link To The Past. However, there’s a focus on throwing spheres to ricochet off walls (as that’s the basis of the game’s combat). So instead of having an arsenal of weapons (sword, boomerang, bombs, arrows, etc.), it’s more about tossing balls to manipulate other objects equivalent to those items in each dungeon room.

        For example, when you get the Fire element you can imbue your spheres to melt ice blocks, and also to launch bomb orbs further than regular spheres.

        • naxsat@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          Yeah, oldschool 2D for sure where you get introduced to a few mwchanics and given a new tool (sphere element) to complete the dungeon and beat the boss. I don’t even consider the dungeons in BotW/TotK to be the main levels in the games, as they are more about open world exploration