Carighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 7 months agoSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comexternal-linkmessage-square45fedilinkarrow-up1744arrow-down14file-textcross-posted to: [email protected][email protected][email protected]
arrow-up1740arrow-down1external-linkSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comCarighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 7 months agomessage-square45fedilinkfile-textcross-posted to: [email protected][email protected][email protected]
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
minus-squarebionicjoey@lemmy.calinkfedilinkEnglisharrow-up20arrow-down3·7 months agoDoesn’t STS run on Java, not Unity?
minus-squareRedeven@lemmy.worldlinkfedilinkEnglisharrow-up74·7 months agoStS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).
minus-squareslimerancher@lemmy.worldlinkfedilinkEnglisharrow-up38arrow-down1·7 months agoDon’t know what engine they used for STS, but apparently they were making STS 2 on Unity: At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.
minus-squarezachary3752@lemm.eelinkfedilinkEnglisharrow-up35·7 months agoSTS was Java running on libgdx. STS2 will be C# on Godot. Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
minus-squaredubyakay@lemmy.calinkfedilinkEnglisharrow-up13arrow-down4·7 months ago Sorry, you have been blocked You are unable to access medium.com Great website.
minus-squareAgrivar@lemmy.worldlinkfedilinkEnglisharrow-up3·7 months agoWhat the heck did you do to get blocked by Medium.com?!?
minus-squaresensiblepuffin@lemmy.worldlinkfedilinkEnglisharrow-up2·7 months agoI’m going to guess they’re skipping redirects - that’s what the issue was for me.
minus-squareUnderwaterbob@lemm.eelinkfedilinkEnglisharrow-up2arrow-down3·7 months ago libgdx Which is a game dev library for Java, so OP was right.
minus-squareJo Miran@lemmy.mllinkfedilinkEnglisharrow-up17arrow-down1·7 months agoFrom the article: At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.
minus-squareastanix@lemmy.worldlinkfedilinkEnglisharrow-up14·7 months agoPerhaps they were saying they started on unity and decided to migrate to Godot instead
Doesn’t STS run on Java, not Unity?
StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).
Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:
STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
Great website.
YOU KNOW WHAT YOU DID
What the heck did you do to get blocked by Medium.com?!?
I’m going to guess they’re skipping redirects - that’s what the issue was for me.
Which is a game dev library for Java, so OP was right.
From the article:
Perhaps they were saying they started on unity and decided to migrate to Godot instead