• wahming@monyet.cc
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      1 year ago

      For games with a shitton of content, I’m not sure it’s entirely possible. You just can’t have every single combination of stuff checked out after every change

      • iAmTheTot@kbin.social
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        1 year ago

        There were 1st level spells that had missing info or flat out wrong info. This is content players are immediately going to interact with.

        There’s a major NPC whose story line gets broken beyond repair in multiplayer if you don’t do things just right. This is only a few hours into the game.

        I don’t think I’m setting a very high bar here.

        • Feydaikin@beehaw.org
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          1 year ago

          Compared to a lot of Triple-A games out there, it is polished.

          It’s a pretty big game with a lot of variations. And as i said; It just got it’s first patch and more are coming.

          It took Bethesda about 12 years before they got around to fixing the “Games for Windows Live” thing in Fallout 3. Which literally made the game unplayable. That was a problem.

          I’m sure they’ll get Wyll fixed for you, if he hasn’t already been in this patch.

          But now I’m intrigued… If you don’t think you’re setting the bar high, what games are you comparing BG3 to that were that bug free at launch?

          • iAmTheTot@kbin.social
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            1 year ago

            Scope is not an excuse for bugs and I’m tired of people making that argument. If they couldn’t deliver this scope as a polished game, maybe they should have reduced the scope.

            • gk99@beehaw.org
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              1 year ago

              Gonna be real with you, this is a terrible take. I’d much rather have games pushing boundaries at the cost of some bugs rather than a bunch of the same old regurgitated elements over and over to be safe.

              GTA3 had plenty of bugs, the Purple Nines glitch being particularly infamous. Literally nobody out there is saying “wow, I wish they’d stuck with the top-down style games instead of going 3D because this bug has seriously inconvenienced me.”

            • Feydaikin@beehaw.org
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              1 year ago

              We wouldn’t have any games with the stardards you’re suggesting. I think you’d be hard pressed to live up to them yourself, if I’m being honest.

              No product is without it’s faults and flaws.

              I’m sorry you happend to be one of the people that got that bug.

              If it’s as big a deal for you as it sound like, I’d recommend getting a refund. It’s as simple as that.

              • iAmTheTot@kbin.social
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                1 year ago

                We wouldn’t have any games with the stardards you’re suggesting.

                This is the most ridiculous and hyperbolic thing I’ve read all week.

                • Feydaikin@beehaw.org
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                  1 year ago

                  All games launch with bugs. Not necessarily game-breaking bugs, but bugs nonetheless.

                  There is simply no way developers can account for every tiny potential conflict in their code. So thank god for the internet and that fixing them post-launch is a concept.

    • Cethin
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      1 year ago

      It’s pretty damn polished. There’s just a lot of possibilities and they rarely mess up. With biggest Act 3 issue is performance is worse, which is expected when you’re going from wilderness to dense city. It still runs pretty fine on my old PC on ultra. It’s about 25fps, which for top down strategy is fine. I could lower graphics if it were an issue.

      • iAmTheTot@kbin.social
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        1 year ago

        Agree to disagree mate. When level 1 content that players are immediately going to interact with is broken, I don’t call that polished.

          • LoamImprovement@beehaw.org
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            1 year ago

            Not OP but I can at least throw a minor pet peeve in that hat - Mage hand only works once per short rest, instead of as an at will as the cantrip should.

              • iAmTheTot@kbin.social
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                1 year ago

                They are literally noted in the most recent patch notes. Shield had the wrong duration (until long rest, VERY different to how it actually works), Warding Bond made no mention at all that the caster also takes damage (pretty key detail). Many spells didn’t have listed ranges or areas, I haven’t looked to see if those are all fixed now.