Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
30fps is normally alright for 3rd person adventure games, but shooting, especially first person, might feel different. Idk, I still don’t know how to feel about this one. The digital foundry guys seemed to be supportive, but I still just don’t trust Bethesda lately
I decided to play Jedi Survivor at 30 on the PS5 just to sort of get the feeling of 30 and as I began playing, I"m like alright this is okay I’m loving the graphics and how awesome everything looks. Played for about 30 minutes like this at 30fps then decided alright I’m gonna toggle performance mode on and see how it compares now that I’ve experienced 30 and whew… it was a night and day difference. It felt so silky smooth, despite the fps drops in Survivor it still felt 100000% times better over 30. Just the smoothness and fluidity is insanely good. It was like I was going from slow motion to real life when I made the switch.
I really hope Starfield can feel good, but man being first person at 30 is gonna be rough I bet. I really hope I’m wrong and it’ll be decent though.
Ya, when switching between the modes, you can really feel the difference. Funnily enough, Jedi Survivor was one of the few games I actually preferred the 30fps mode. Even with VRR, the performance mode was just too inconsistent for me.
I would really like to see a balanced, 40fps mode on Starfield. If they can’t consistently maintain the 60fps mode, at least offer some choice for people who want a higher framerate, even if there are other concessions (ie. inconsistent performance).
It will be no different than playing Fallout 4 at 30fps on Xbox One in the past, so I don’t mind too much. I also play a lot of games on Steam Deck though, so I’m used to lower framerates. Will be playing Starfield on Xbox Series X though, with Game Pass.
30fps is normally alright for 3rd person adventure games, but shooting, especially first person, might feel different. Idk, I still don’t know how to feel about this one. The digital foundry guys seemed to be supportive, but I still just don’t trust Bethesda lately
I decided to play Jedi Survivor at 30 on the PS5 just to sort of get the feeling of 30 and as I began playing, I"m like alright this is okay I’m loving the graphics and how awesome everything looks. Played for about 30 minutes like this at 30fps then decided alright I’m gonna toggle performance mode on and see how it compares now that I’ve experienced 30 and whew… it was a night and day difference. It felt so silky smooth, despite the fps drops in Survivor it still felt 100000% times better over 30. Just the smoothness and fluidity is insanely good. It was like I was going from slow motion to real life when I made the switch.
I really hope Starfield can feel good, but man being first person at 30 is gonna be rough I bet. I really hope I’m wrong and it’ll be decent though.
Ya, when switching between the modes, you can really feel the difference. Funnily enough, Jedi Survivor was one of the few games I actually preferred the 30fps mode. Even with VRR, the performance mode was just too inconsistent for me.
I would really like to see a balanced, 40fps mode on Starfield. If they can’t consistently maintain the 60fps mode, at least offer some choice for people who want a higher framerate, even if there are other concessions (ie. inconsistent performance).
It will be no different than playing Fallout 4 at 30fps on Xbox One in the past, so I don’t mind too much. I also play a lot of games on Steam Deck though, so I’m used to lower framerates. Will be playing Starfield on Xbox Series X though, with Game Pass.