• Hominine@lemmy.world
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    4 months ago

    I think that the team working on the DLC did the best they could with what time and resources they were given, which isn’t a stretch to guess wasn’t enough,” ROR2 lead programmer, co-designer, and concept artist Jeffrey Hunt told PCGamesN. “I remember the team at Gearbox we worked with on the Survivors of the Void DLC was doing really well, particularly on the new stages.” Still, Hunt said, “Seeing some of the rushed changes crippling that work is difficult.

    “Right direction” my ass.

  • Annoyed_🦀 @monyet.cc
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    4 months ago

    I mean, yeah, the content looks great if it function as intended. It just launched really rough, and the barking from Randy Fuckface and all those middle management is very clear. They just spend 4 millions on the IP and they want to make it back asap.

    • mosiacmango@lemm.ee
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      4 months ago

      They only paid 4 million for hoppo games? That’s an amazingly small amount for the rights to a niche but popular franchise.