• Firestorm Druid
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    2 months ago

    The value proposition is just heavily skewed towards video games. Some games cost less than a single visit to the cinema and provide heaps more entertainment. Sure, it’s different entertainment and the social aspect of going to the cinema is a factor too, but I’m not much into cinemas myself, so I know where my money goes.

    • nous@programming.dev
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      2 months ago

      The social aspect of going into a dark room to watch a screen in silence? Vs talking a joking around on voice chat?

      • schizo@forum.uncomfortable.business
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        2 months ago

        Have you been to a theater recently? You only wish it was silent.

        Idk when it started but its fine to talk through the whole movie or fuck with your phone volume turned on now.

      • coyotino [he/him]@beehaw.org
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        2 months ago

        The social aspect of going to watch a movie in a dark room on a screen while everyone around me loudly “whispers” to each other and checks their phones. Not to mention the screen that is lower quality than my television at home.

    • Feydaikin@beehaw.org
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      2 months ago

      Add into it that a game can offer much of the same as a movie and given that it’s an interactive experience, you’re not just cheering on the hero, you are the hero.

      And the social experience was risky before, but with smartphones being so prevalent, it has skewed the chances heavily towards a negative experience.

      • ByteOnBikes@slrpnk.netOP
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        2 months ago

        You don’t watch a military movie and trash talk movie goers, threaten to bang their mom and then do a teabag motion when someone dies?